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| Estatísticas | Temos 771 usuários registrados O último usuário registrado atende pelo nome de ashe
Os nossos membros postaram um total de 52865 mensagens em 9124 assuntos
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| Autor | Mensagem |
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Almeida

 | Assunto: Re: Call of Duty : Black Ops Sab Dez 04, 2010 5:03 pm | |
| Ps3 e Xbox? hoje quando entrei dizia-me qe os serveres tavam off, secalharam tavam a fazer esses uploads .........................................................................................  |
|  | | SoundZ

 | Assunto: Re: Call of Duty : Black Ops Dom Dez 05, 2010 6:24 pm | |
| Afinal houve patch ou não? |
|  | | sardas
 | Assunto: Re: Call of Duty : Black Ops Dom Dez 05, 2010 7:19 pm | |
| Eu nao saquei nada, mas o jogo, pelo menos a mim, ficou significativamente melhor!
Don't ask why.. Weeee .........................................................................................  |
|  | | PlayDude77

 | |  | | Portugal | Pk

 | Assunto: Re: Call of Duty : Black Ops Dom Dez 05, 2010 10:02 pm | |
| Na ps3 não deram sinal de updates, pelo menos a mim |
|  | | sidsidsid

 | Assunto: Re: Call of Duty : Black Ops Dom Dez 05, 2010 10:05 pm | |
| olhem para o vosso canto direito em cima, e vejam o número da versão do jogo. Decorem-no.
Se alterar é porque "patchou" o update.
Existem updates:
- grandes (de vários megabytes) que implicam a nossa confirmação de download - pequenos (na ordem dos kilobytes) que são feitos automáticamente .........................................................................................   |
|  | | OMGWTFBBW

 | Assunto: Re: Call of Duty : Black Ops Sab Dez 11, 2010 2:06 pm | |
| .........................................................................................  |
|  | | FrIaS

 | Assunto: Re: Call of Duty : Black Ops Ter Dez 14, 2010 11:20 am | |
| Já saiu o Patch na 360. | Citação: | Issues Addressed:
* Resolved several issues with parties getting disbanded unexpectedly. * Additional measures to prevent the “Transmission error” and other disconnects. This was most likely to occur with large parties where party members had mixed NAT types. (PS3 only) * Addressed an issue with VOIP icons not appearing when USB headsets were plugged in prior to game launch. (PS3 only) * Updated handling for UPnP-enabled routers to improve matchmaking conditions where users had strict or moderate NAT types. Also added in-game communications so that all players are aware of their NAT type in the Player Match party lobby. * Addressed issue that prevented the “Load MP by Default” option from saving when other specific option combinations were set. (Xbox 360 only) * Prevention of exploit that allowed players to keep custom classes and killstreaks after prestige. * Addressed an issue where Flak Jacket Pro would not always protect against ground fires left by Napalm Strikes. * Prevention of users losing their killstreak reward when switching classes at the start of a new round in round-based game modes. * Addressed an issue where the incorrect perks would appear when spectating another player under certain circumstances. * Added round start explosive delay to China Lake grenade launcher to give it the same round start limitations as other explosives. * Contracts will now reset when the player Prestiges. * Prevention of Valkyrie rocket exploding upon release under rare conditions. * Prevention of Gunship failing to give player full control under rare conditions. * Prevention of an issue where a player will get teleported outside the map boundaries under very specific circumstances. * Additional security measures to enhance detection and banning capabilities.
Gameplay Tuning:
* Limit the ability to re-roll supply drops using Hardline Pro to Care Packages only, no other killstreak drops. * Added a negative influencer to all spawn points to decrease the chances of spawning near an enemy. This will further improve spawning protection on top of previous updates. * Additional sound mix tuning for Ninja Pro users – increased ranges and volume of enemy footsteps, and removed player footstep sounds on concrete material types. * Increased headshot multipliers for sniper rifles. Sniper rifles with suppressors equipped will now always be ensured one-shot kill headshots. * Subtle increase in sniper rifle accuracy when scoping in. * Added a render delay to the red diamond player indicators that appear when controlling the Gunship, Valkyrie Rocket and Chopper Gunner. * When a player first spawns, this will not appear for a period of time. * Additional minor reductions in knife lunge.
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|  | | Caesar

 | Assunto: Re: Call of Duty : Black Ops Ter Dez 14, 2010 2:44 pm | |
| Na PS3 também , 27MB. .........................................................................................  |
|  | | t0xiik

 | Assunto: Re: Call of Duty : Black Ops Ter Dez 14, 2010 5:21 pm | |
| * Subtle increase in sniper rifle accuracy when scoping in.
ok isto é? (pessimo ingles...) |
|  | | Portugal | Pk

 | Assunto: Re: Call of Duty : Black Ops Ter Dez 14, 2010 5:23 pm | |
| Quick scopes menos impossiveis ^^, |
|  | | t0xiik

 | Assunto: Re: Call of Duty : Black Ops Ter Dez 14, 2010 5:31 pm | |
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|  | | Pitz

 | Assunto: Re: Call of Duty : Black Ops Qua Dez 15, 2010 4:05 pm | |
| Ainda não exprimentei,mas já li pela net fora que melhorou.
Sobretudo nas ligações. |
|  | | sidsidsid

 | Assunto: Re: Call of Duty : Black Ops Qua Dez 15, 2010 6:37 pm | |
| XBOX360:
- demoro imenso para entrar nos jogos. - agora só consigo jogar em default (local e local only não encontra ninguém) - continua igual de "irreal", lag constante, e má programação .........................................................................................   |
|  | | netcabo

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