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     Homefront

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    netcabo




    MensagemAssunto: Homefront   Qua Dez 15, 2010 11:32 pm



    The video game industry has fostered handfuls of controversial games, from the Grand Theft Auto series to Duke Nukem. At the VGAs this year, which were controversial in their own right, THQ debuted a new trailer for Homefront. Haven’t heard of it? The premise involves North Korea invading the United States of America after an economic collapse in the near future. How’s that for controversy?

    If you want to get a better idea of what it’d look like if the North American continent were invaded by the nuclear-armed North Koreans, or if you just can’t wait to get your hands on another first-person shooter, check out the new trailer for Homefront below:



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    MensagemAssunto: Re: Homefront   Sex Jan 07, 2011 8:03 pm

    Citação:
    When Homefront releases later this year THQ will be encouraging potential consumers to buy the game new with their online pass requirement for full access to the multiplayer component of the game. This follows suit with UFC Undisputed 2010 where THQ first implemented the online pass feature in an effort to combat losses from used games sales.

    For those who choose to buy a used game any way, the pass will cost $10 to unlock the full online portion. THQ is not the only company using this method, as EA has been implementing a similar restriction with several of their games.

    Luckily, in this case online access won’t be completely off-limits for those without a pass. This is good news for those who like to rent their games since you can still try out the online portion before you decide to buy. Without the pass you’ll be able to level your account up to level 5 (out of the normal 75 total). All maps will still be available, and the game can be played for an indefinite amount of time, but the level cap restriction can only be removed with an online pass. However, since its likely that additional guns, abilities, and tools will be unlocked by the pass, gameplay will still feel really restricted.

    Homefront‘s online multiplayer is intended to be large-scale battles similar to those found in Battlefield games, but with an interesting twist. As players complete different actions, like getting kills or securing objectives, they earn points that can be spent mid round to purchase vehicles, weapons, and tools to support your team. This means rounds will start off small, with infantry and rifles, which progress to large-scale battles as players earn more useful items through out the round. Hopefully this is enough to set the shooter apart from its heavy competition, and hopefully these online passes don’t serve as too much of a deterrent for players. Passes like this appear to be a continuing trend, and may stick around if publishers are seeing more revenue generated as intended. Depending on the point of view, this may be a bad or a good thing. What do you think? Will they help support good multiplayer gaming, or is it just a gimmick to score more money out of the consumer?


    Fonte: Playstation Lifestyle

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    MensagemAssunto: Re: Homefront   Sab Jan 08, 2011 6:30 pm


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    MensagemAssunto: Re: Homefront   Sab Mar 05, 2011 7:49 pm



    Publisher THQ has certainly gone to great lengths to hype and promote their soon-to-be-released shooter, Homefront. From saying it’ll be a direct competitor to the big players currently in the market to stating the shooter does things differently in the first-person shooter genre, the company is putting all its weight behind the title. Luckily for THQ, the tactic does appear to be working after it was recently revealed that the game has become their most pre-ordered title of all time. Now, one of the most intriguing aspects of the shooter – the multiplayer component – has received a new trailer showing off what it will offer.

    While the game has a strong focus on a well-written single player campaign, developer Kaos Studios promises that the game’s multiplayer will be equally riveting. Check out the latest multiplayer trailer for Homefront below and see if you agree:



    Fonte: Playstation Lifestyle

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    MensagemAssunto: Re: Homefront   Sab Mar 05, 2011 8:21 pm

    Nice nice, parece rápido, o que é muito bem vindo, fluidez rapidez, e rusher mode.
    Tou curioso.

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    Portugal | Pk




    MensagemAssunto: Re: Homefront   Sab Mar 05, 2011 8:46 pm

    S!DS!DS!D escreveu:
    Nice nice, parece rápido, o que é muito bem vindo, fluidez rapidez, e rusher mode.
    Tou curioso.


    x2

    Parece ser daqueles jogos que precisam de muita comunicação para completar um objectivo tipo Battlefield e eu mal posso esperar para largar o CoD

    Venha ele
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    MensagemAssunto: Re: Homefront   Qua Mar 09, 2011 7:45 pm


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    MensagemAssunto: Re: Homefront   Qua Mar 09, 2011 9:38 pm

    i see a cod clone... nice!




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    MensagemAssunto: Re: Homefront   Qua Mar 09, 2011 9:41 pm






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    MensagemAssunto: Re: Homefront   Qui Mar 10, 2011 9:10 pm

    pode ser impressao minha mas o desenho das armas nao me parece muito bem...parece de papelão
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    MensagemAssunto: Re: Homefront   Dom Mar 13, 2011 2:28 am

    As with many FPS's in the market, the multiplayer is meant to expand
    your game time and your overall enjoyment. Homefront scores on both
    counts by not just creating depth but by offering new and innovative
    elements to the multiplayer arena. I can say unequivocally that the
    multiplayer in Homefront is, by far, my multiplayer of choice in the FPS
    genre. There are so many equalizers to ensure that even the most
    casual gamer will be ranking up quickly, while at the same time creating
    specialized prestige moments, like 'Battle Commander' to reward the
    hardcore gamer. Some of the multiplayer aspects have been covered in
    numerous previews out there and there will surely be no lack of
    multiplayer insights from the many media outlets. I am going to outline
    some of the key multiplayer elements;

    Game modes include Ground Control – dominate and secure key objectives
    while engaging the enemy. Keep your eye on the scoring limits because
    objectives will shift to advance your line.
    Team Deathmatch – the classic predator vs. prey across varying maps.
    Battle Commander – delivered in both Ground Control and Team Deathmatch
    modes, Battle Commander will set up specialized missions within the
    multiplayer arena and place bounties on high priority targets.

    The key aspect of Homefront's multiplayer is the Battle Points (BP)
    system. Points are acquired through various aspects; taking objectives,
    kills and focused achievements will advance your points. These points
    can then be used to secure weaponry, drones and air-strikes. Points can
    also be saved to be utilized at spawn screens to put yourself directly
    into the seat of some advanced vehicles like humvees, tanks and
    helicopters.

    All of the familiar tools such as load-outs, armory and records are
    here, allowing every player type to be fully represented and custom
    load-outs will assist every level of gamer. The introduction of various
    drones including anti-personnel, anti-vehicle ground based drones,
    patrol drones and attack heli-drones will get you in the action
    regardless if you are a camper or run&gun gamer. The various
    environments, explosive combat and increasingly mechanized conflicts
    will have every gamer staying up way too late and missing way to many
    days of work (not myself of course, I really am sick today....or rather,
    my aunt is sick....or my dog died.....really, I'm not playing
    Homefront).

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    MensagemAssunto: Re: Homefront   Dom Mar 13, 2011 2:32 am












    Homefront - Review



    PlayStation 3 Reviews, Reviews, Xbox 360 Reviews | Brandon Hofer | March 12, 2011 at 3:12 am


    Homefront is the latest shooter from Kaos
    Studios and THQ. In a highly competitive first person shooter market,
    Kaos has done an outstanding job in creating a memorable shooter that is
    in a class by itself. The storyline in Homefront is what sets it apart
    from every other shooter out there. There are a lot of shooter titles
    out there that will have you fighting in some far off land. It is a
    pretty rare thing when you have a shooter that uses a real world locale
    and Homefront is by far the best shooter to do it yet. Instead
    of fighting in a fictional, far away land, you are fighting at home.
    The tagline for Homefront is “Home Is Where The War Is” and that point
    is immediately driven home the instant you start the campaign and find
    yourself in a tattered apartment while you see innocent civilians being
    killed in the street.



    The year is 2027. The Greater Korean Republic has
    invaded U.S. soil and taken everyone by surprise. They conquered Hawaii
    first and then invaded San Francisco. An EMP blast from a Korean
    satellite has fried every piece of electronic equipment in the United
    States. As you are dragged from your apartment at the beginning of the
    campaign you will immediately notice how bad things have become. The
    KPA (Korean Public Army) are performing atrocities everywhere you look.
    You are thrown into a converted school bus that is now being used to
    transport prisoners to detention centers. It isn’t long before you are
    rescued and this is where the game really begins. As you progress in
    the game you will bear witness to unspeakable acts committed by the KPA
    as they try to hunt you down. You’ll have to fight through suburban
    neighborhoods, popular retail stores and, basically, everything you
    identify as “home”. Even though the EMP fried everything, there have
    been a few people that have repaired some items, such as radios. In
    between stages you will hear radio broadcasts from the “Voice of
    Freedom” who is informing all the American citizens listening of your
    progress and urging them to help the resistance in any way they can.
    Kaos has done a great job here reaching an emotional level that most
    shooters don’t get to. I absolutely loved the last level of the game
    and thought that it was a great climax to the story. With that said
    though I do want to see what happens next and that is where I am hoping
    that Homefront turns into a franchise because I would love to see what
    else Kaos has in mind.



    The only thing that I would change about the game
    is adding a cover system. It would have been nice if Homefront featured
    a proper cover system where I didn’t have to be completely in the open
    to shoot at someone. Having the ability to lean around a corner during
    some of those huge firefights would have helped a great deal. The
    scenery and set pieces in Homefront look fantastic. There were a couple
    of instances where I would just stop and look at the environment for a
    few moments because it looked amazing. Homefront also features one of
    the most memorable stages that I have ever played in a shooter. I
    enjoyed that level so much that I am going to go back and play it again
    as soon as I am done with this review. As a matter of fact, I can
    forsee myself playing this game for a long time. I fully intend on
    going back and trying to beat the game on the hardest difficulty. That
    is a rare thing for me to do too as there isn’t even a handful of
    shooters where I will put myself through that. In that regard Homefront
    has made a pretty elite list for me and that is one of the biggest
    compliments that I can give to Kaos Studios.


    Of course, the story is only part of the game with
    the multiplayer also bringing some new concepts to the table. You can
    play the Homefront multiplayer either over Xbox Live/PSN or over system
    link. One interesting new feature that Homefront has is the battle
    point system. Battle Points act as the currency in the multiplayer and
    you will accrue them based on how well you are playing. The battle
    points system is very much a risk vs. reward system. If you have a tank
    barreling down on your position you can can quickly spend 250 battle
    points on a rocket launcher to try and defend yourself. You can also
    use battle points on flak jackets, drones and much more. The selection
    you have will be dependent on your loadout. As you progress through the
    round you will be gaining a good amount of battle points. What you have
    to decide is whether you want the instant gratification of using the
    points as soon as you get them or whether you will be patient for a
    bigger payoff down the road. As I mentioned above, you can use battle
    points to purchase that rocket launcher. Or you can save all of your
    points up until you have enough to buy a helicopter. When you get
    killed you get a choice on how you want to respawn. If you have enough
    points you can purchase a helicopter and then respawn into said
    helicopter and immediately start raining down death and destruction upon
    your opponents. It is a pretty cool mechanic that could potentially
    change how the battle unfolds, if you use it wisely.



    I know that one of the things that the development
    studio wanted to really focus on with the multiplayer was large scale
    warfare. With that said Homefront features up to 32 person multiplayer,
    with dedicated servers. There are four different modes to choose from
    with traditional team deathmatch, Ground Control, Battle Commander
    (ground control) or Battle Commander (team deathmatch). Team deathmatch
    is pretty self explanatory while Ground Control is all about an
    evolving battlefield. In Ground Control, when you first start out,
    there are three locations that you need to control. You will battle it
    out with the opposition as you both try to dominate a specific location.
    Once the round is over three new areas will be chosen and you will
    have to make your way across the map and try to do the same thing with
    that. The team that wins the game will be the team that wins two of the
    three rounds. If the KPA wins the first round and then the USA comes
    back and wins the second round, the KPA is forced to retreat to the
    original three locations and try to prevent those from being overtaken.
    It keeps the flow of battle flowing nicely and it changes the map(s) up
    a bit so that you aren’t always fighting in the same spot. Next is the
    Battle Commander modes. These modes offer up some different types of
    gameplay as you will have an A.I. battle commander helping to coordinate
    your team. In Battle Commander every player starts with a one star
    rating. As you progress in the round you have the possibility of
    getting to a five star rating based on how well you are playing. If you
    are on a huge kill streak then the battle commander might give you a
    mission to accomplish, such as taking out five more enemies, for
    example. As you acquire more stars you will get more bonuses. At
    the same time the opposition has a battle commander as well. If you
    are completely dominating then the opposing battle commander might give
    his troops the specific mission of taking you out. It will classify you
    as a “Priority Threat” and, depending on your rank, you might have the
    entire other team coming after you specifically. There are two
    different types of Battle Commander modes with one of them being under
    team deathmatch rules and the other under Ground Control rules. The
    game ships with seven multiplayer maps to choose from with the Xbox360
    version having eight thanks to the exclusive “Suburbs” map for Xbox360
    gamers.

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    MensagemAssunto: Re: Homefront   Seg Mar 14, 2011 5:14 pm


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    MensagemAssunto: Re: Homefront   Seg Mar 14, 2011 9:59 pm

    mapas enormes... deixo-me dormir...
    muita ervinha e arbustos para o camper...




    no recoil, too much accuracy in the weapons, not enough health to balance it, boring, generic no skill required.

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    Última edição por S!DS!DS!D em Seg Mar 14, 2011 10:20 pm, editado 2 vez(es)
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    MensagemAssunto: Re: Homefront   Seg Mar 14, 2011 10:10 pm



    carrinhos, misseis, explosões... weeeeeeeeeeeeeeeeeeeeeeeeee
    se não fosse um FPS até era fixe.

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