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     Elder Scrolls V: Skyrim

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    MensagemAssunto: Elder Scrolls V: Skyrim   Dom Dez 12, 2010 3:29 am



    Acabou de ser revelado no Video Game Awards a continuação da famosa série de RPG medieval The Elder Scrolls V: Skyrim. Um trailer foi mostrado, e você pode conferí-lo abaixo.

    A data de lançamento? 11/11/11. Fácil de lembrar, não?

    Mais detalhes em breve.



    Citação:
    A Bethesda anunciou a sequela de Oblivion: Elder Scrolls.

    Foi à momentos anunciado durante os VGA, o novo Elder Scrolls V: Skyrim, que será uma sequela directa de Oblivion: Elder Scrolls.

    Poucos detalhes foram revelados, e foi apresentado o primeiro trailer.

    Não foram reveladas as plataformas, mas sabe-se que será lançado no dia 11 de Novembro de 2011.


    Fonte;Eurogamer.pt

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    MensagemAssunto: Re: Elder Scrolls V: Skyrim   Dom Dez 12, 2010 12:26 pm

    Novo Elder Scrolls cheers

    aleluia

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    MensagemAssunto: Re: Elder Scrolls V: Skyrim   Dom Dez 12, 2010 2:24 pm

    já cá canta. Jogo 100 horas, entro nos portais que me mandam para aquelas terras com fogo à volta, e repito N vezes a mesma coisa.. e mando o jogo para o lixo.

    Mas oblivion é oblivion! Very Happy

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    MensagemAssunto: Re: Elder Scrolls V: Skyrim   Dom Dez 12, 2010 2:38 pm

    Isto é a continuação daquele jogo tipo Fallout mas na era mediaval? Acho que é esse que o sid ta a falar . Desculpem a ignorancia, no que toca a RPG's não sou muito culto
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    MensagemAssunto: Re: Elder Scrolls V: Skyrim   Dom Dez 12, 2010 3:02 pm

    o ultimo foi o Elder Scrolls IV : Oblivion , queimei tantas horas nesse jogo, ainda não tinha Internet na altura Razz , este é o próximo capitulo que pelo nome se passa num dos "países" que apareciam no mapa do Oblivion mas não era acessível , o gameplay é similar ao Fallout

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    MensagemAssunto: Re: Elder Scrolls V: Skyrim   Dom Dez 12, 2010 3:08 pm

    ui ui então deve ser bom, eu joguei o Oblivion um pouco e adorei o Fallout de certeza que também deve ser espetacular este jogo, pena so sair daqui a 1 ano...
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    MensagemAssunto: Re: Elder Scrolls V: Skyrim   Dom Dez 12, 2010 10:30 pm

    Citação:
    Seeing lots of speculation about #tesv game engine. It's brand new... and it's spectacular! about 5 hours ago via TweetDeck

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    MensagemAssunto: Re: Elder Scrolls V: Skyrim   Dom Jan 09, 2011 6:16 pm



    Elder Scrolls IV: Oblivion was both a favorite, and an award-winning title earlier this generation, and fans have been begging for a follow-up while Fallout 3 keeps hogging all of the love. Finally, the silence was broken at the VGA’s when Bethesda announced Elder Scrolls V: Skyrim. Until now, we were only left with a teaser trailer, but today that has all changed.

    In this month’s Game Informer, they offered the first look, as well as the first details for the highly anticipated Elder Scrolls V: Skyrim:

    - Leveling will run on a 1-50 scale, but it won’t simply stop at 50. Once you reach level 50 you will gain experience at a slower pace, so leveling will be brought to a crawl.
    - When you level you will gain health, as well as have the choice of increasing another trait: stamina, health, or magic.
    - Unlike previous games, there will be no class selection at the beginning of the game. Instead there will be perks to unlock, similar to Fallout 3.
    - Level-scaling has returned, meaning depending on how you play, the game will tailor the difficulty and your experience. Ex. If you enter a town, and are given a task of locating a missing person, the mission will look to see what dungeons you have been to, and place that person in one you have yet to explore, and place enemies that will match up well against your strengths and weaknesses.
    - There will be 18 skills to learn, which is slightly down from Oblivion.
    - Skills will adjust to those that want to focus on one, or those that want to learn a bit of everything.
    - The game takes place in the Nord region of Skyrim, 200 years after Oblivion.
    - The players are part of the dragonborn, and are called upon to stop the prophetic return of the dragons.
    - The world is made up of five cities consisting of dungeons, cave and underground areas, as well as a host of other areas. Each area will have even more variation than any of the previous games.
    - Unlike previous games, conversations will no longer zoom in on players faces, but this time the characters will act more realistic. They will walk around, and perform tasks while talking to you, while only occasionally looking at you.
    - Combat is more dynamic, with each hand being assigned a function (weapon or magic)
    - Each weapon is being designed to feel different in your hands, as the team is really focused on improving the combat.
    There is still a variety of enemies: zombies, skeletons, trolls, giants, ice wraiths, giant spiders, dragons, wolves, horses, mammoth, saber-toothed cats, and other creatures.
    - Questing is also more dynamic as certain quests will become available depending on how you play. If you’re a mage you may be approached by another mage, where as a mêlée fighter may be avoided by the mage.
    - Dropping items or not picking up certain items can also have a change on events. Drop a dagger and you may cause a fight between a group of men, or simply have a boy return it to you.
    - The engine is also brand new, with snow falling realistically, branches react to the wind, and the water flows dynamically.
    You can now sprint if needed.
    - The third person view has been improved.
    - The in-game HUD has been removed, to allow for a more open screen.
    - Finally, Dragons may attack cities at random times.

    Look to re-enter the Elder Scrolls universe when it release on November 11, 2011.

    Fonte: Playstation Lifestyle

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    MensagemAssunto: Re: Elder Scrolls V: Skyrim   Qua Fev 09, 2011 12:31 pm

    Bethesda Explains Skyrim’s Lack of Character Classes



    The Elder Scrolls V: Skyrim was revealed back in December during the Spike VGAs. While some small details have been slowly revealed, one of the biggest changes to the game will be the lack of a traditional class system. Bethesda has explained their choice to do away with what is typically a staple in RPGs, and you can read all about it after the break.


    Speaking during a special edition podcast with GameInformer, Director Todd Howard stated that the classless system implemented in Skyrim will result in a more natural way for players to experience the game:

    Citação:
    What we found in Oblivion – you start the game, you pick your race and you play for a while. Our intent was: you played for a while, you got to figure out some skills, and then depending on how you play… one of the characters asks you ‘okay, what kind of class do you want to be? Here’s my recommendation based on how you’ve been playing…And sort of our thought process was, what if that guy never asked that? I was perfectly happy right before then, ya know, I was just playing the game and skills were going up, so we just got rid of that. You just play, and your skills go up as you play and the higher your skill, the more it affects your leveling. So it’s a really, really nice elegant system that kind of self-balances itself.


    While there are still races of characters in the game, with no set class system it may provide more freedom for what kind of skillset players utilize. Certain skills can also level up to a point where you can earn perks, which are special abilities not unlike abilities that a classful character system might contain. Howard continued his explanation, stating that with the scope of their games picking a class even after playing the game for a while is not as easy as one would think:

    Citação:
    What we found in Oblivion is people would play, and even though they played for a half hour and then they picked their class, it’s still – in the scheme of the games we make – not enough time to really understand all the skills and how they work. So people would play, and the general pattern would be they’d play for like, three hours and then ‘oh I picked the wrong skills, I’m going to start over…’ They weren’t necessarily upset about that, but to us, someone who’s making a game you’re like… ‘is there a way we can solve that? Is there a better way of doing it?’ And we think this is it.

    Time will tell if this idea will work in a series such as The Elder Scrolls, but you can stay connected with PlayStation LifeStyle for more on this game as the news develops.

    Fonte: Playstation Lifestyle

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    MensagemAssunto: Re: Elder Scrolls V: Skyrim   Ter Jun 07, 2011 7:10 pm


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    MensagemAssunto: Re: Elder Scrolls V: Skyrim   Qui Jun 09, 2011 11:29 am


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    MensagemAssunto: Re: Elder Scrolls V: Skyrim   Sab Jul 23, 2011 3:06 pm


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    MensagemAssunto: Re: Elder Scrolls V: Skyrim   Dom Jul 24, 2011 10:33 am

    Parece estar engraçado.
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    MensagemAssunto: Re: Elder Scrolls V: Skyrim   Ter Nov 01, 2011 5:05 pm




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    MensagemAssunto: Re: Elder Scrolls V: Skyrim   Dom Nov 13, 2011 3:31 am


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