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     Motorstorm Apocalypse

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    MensagemAssunto: Motorstorm Apocalypse   Qui Jun 10, 2010 4:53 pm



    For a gaming series principally concerned with moving bits of mud around, seeing buildings, subways, bridges and roads collapse, tumble and explode around us like an amped up, gritty Split/Second was something of a shock, even if the setting itself might not have been. Casually brushing aside recent leaks, the Evolution boys, quietly confident that this is the one, proceeded to demonstrate just what the apocalypse will look like from behind the wheel of a sports car.

    So, yes, whilst bikes, buggies and bigger still exist, our time with the fourth Motorstorm was confined to strict limits: one track, one lap, one car. It didn’t really matter though, this was a glimpse at
    the tech, the environment and the spectacle and Apocalypse has all three in spades. Noisy, brash and bold are adjectives already locked into the Motorstorm canon but Apocalypse dials the whole thing up to 11.

    And as the chopper overhead pulls away with the start lights, it’s pedal to the metal for the level’s initial
    straight section, one already brimming with activity and danger, but a mere taster of what
    lay ahead. It’s hard to articulate just how powerful the newly tweaked graphics engine is here: buildings crack and disintegrate ahead of you, transforming the track in real time and forcing quick reactions
    from player and AI alike.



    Evolution told us will feature both 4 player split screen and 16 player online, with multiple gamers on each PS3 able to connect over the web in the game’s massively expanded competitive modes. Likewise, gamers will be able to make use of a sentence-based scripting language
    to create their own races and missions, which can be shared ranked and played with friends. Sound familiar?



    Call of Duty fans will take delight in Apocalypse’s perks system, drivers being able to combine stat tweaks in the form of speed boosts, handling and combat improvements, and Evolution promise vast amounts of customisation from body shells and vinyls to parts and paints. Identikit motorbikes, then, are a thing of the past, even though most of them will just get covered in dust by the end of each race anyway.
    Motorstorm ticket system, the fourth game offers up three playable characters which will each carve their way through a story based career mode with persistent environmental damage sure to play a key part in
    the overall affect.

    @TheSixthAxis
    Matt Southern Interview

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    netcabo




    MensagemAssunto: Re: Motorstorm Apocalypse   Qua Jun 16, 2010 11:53 am


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    MensagemAssunto: Re: Motorstorm Apocalypse   Qua Jun 16, 2010 4:06 pm

    ta muito á lá split/second

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    iceburn91




    MensagemAssunto: Re: Motorstorm Apocalypse   Qua Jun 16, 2010 4:14 pm

    so faltava o meio urbano, daqui a uns tempos é no espaço
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    sardas




    MensagemAssunto: Re: Motorstorm Apocalypse   Qua Jun 16, 2010 4:17 pm

    Adoro motorstorm!! Vamos la ver como fica este!!
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    MensagemAssunto: Re: Motorstorm Apocalypse   Sex Ago 20, 2010 9:12 pm


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    Portugal | Pk




    MensagemAssunto: Re: Motorstorm Apocalypse   Sex Ago 20, 2010 9:15 pm

    mal posso esperar
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    MeireLjoao2015




    MensagemAssunto: Re: Motorstorm Apocalypse   Sex Ago 20, 2010 10:14 pm

    eu ja tive esse jogo(o anterior)e vendiu o..nao gosto jogos de carros..xD
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    tremios




    MensagemAssunto: Re: Motorstorm Apocalypse   Sex Ago 20, 2010 11:22 pm

    OMGWTFBBW escreveu:
    ta muito á lá split/second


    concordo
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    Caesar




    MensagemAssunto: Re: Motorstorm Apocalypse   Seg Set 13, 2010 7:12 pm




    Motorstorm Apocalypse will allow players to create their own gameplay modes and share them via PSN in a similar fashion to LittleBigPlanet, developer Evolution Studios has told VG247.

    Speaking to us at gamescom, the studio’s Paul Rutschynsky said the tools the team used to create the game modes that will ship on the disc, known as the “game editor,” will be the same ones players will have to create their own modes.

    “On the disc, we’re going to have four or five game modes available to play,” said Rutschynsky.

    “But we’re also shipping basically the same tools we used to make those game modes on the disc. So the player will be able to string together a series of actions to create a consequence to string together rules to basically create and then share their own game modes online.”

    Rutschynsky was keen to point out the inspiration of Media Molecule’s LBP for the game editor.

    “It’s taking cues from LittleBigPlanet; it’s not extended where you can build entire levels, but where you can set your own rules up.”

    He added that any mode being made by a player can be anything other then just crossing over the finishing line in first.

    “If you don’t want it to be who comes first, you can change those rules so it’s like a points scoring system that you’ve devised,” he said.

    “Or rules where any vehicle come into contact with another vehicle, they both explode. You can do whatever you want. We’ll promote the best [modes] on the official matchmaker so everyone gets a chance to play these new game modes.

    “So everytime you go online, hopefully it’s going to be a fresh experience with something new to play, something that you haven’t seen before.”

    Motorstorm: Apocalypse launches next year for PlayStation 3.

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    bernapereira




    MensagemAssunto: Re: Motorstorm Apocalypse   Qua Set 15, 2010 7:15 pm

    n curto nada desses jogos de carros , só é fixe para jogar com os amigos quando vão lá a casa e assim ...
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    MensagemAssunto: Re: Motorstorm Apocalypse   Ter Dez 21, 2010 1:41 am

    Citação:




    Pre-order bonus content is everywhere, and Motorstorm: Apocalypse is no different. Today Evolution revealed what gamers will be getting for pre-ordering their post-apocalyptic off-road racer.

    Earlier today on the PS.Blog, Evolution Studios announced all the pre-order bonuses you can get, and where you can get them from.

    There are three different pre-order packs to choose from, and you can get them at GameStop, Amazon or Best Buy.

    MotorStorm Apocalypse Pre-Order Pack 1: Carbon Edition Supercar

    Pack Contents (all exclusive to the Supercar):

    - Carbon Edition Supercar
    - Unique high-end vinyl design plus 4 exclusive chrome sticker designs (which can be applied to any other vehicle in-game).
    - Dynamic XMB Theme
    - Carbon Edition PSN Icon





    Fonte: Playstation Lifestyle

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    MensagemAssunto: Re: Motorstorm Apocalypse   Qui Dez 30, 2010 11:16 am


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    MensagemAssunto: Re: Motorstorm Apocalypse   Qua Fev 02, 2011 11:28 pm


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    Rubwar




    MensagemAssunto: Re: Motorstorm Apocalypse   Qui Fev 03, 2011 4:39 pm

    netcabo escreveu:


    A box art está fabulosa.

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