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     Killzone 3

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    AutorMensagem
    Zangarf




    MensagemAssunto: Re: Killzone 3   Dom Ago 15, 2010 9:41 pm

    SIDSIDSID escreveu:
    onde me increbo?


    Inscrebe-te aqui:
    http://beta.killzone.com/kz3/beta-login.html
    Para já só deixa fazer login.

    Ou então tenta:
    http://www.fileplanet.com/beta-center/
    Que é onde arranjo os betas que quero.
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    Caesar




    MensagemAssunto: Re: Killzone 3   Ter Ago 17, 2010 6:17 pm

    não parece ter mudado muito, mechs' , veículos ? ...
    meh



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    Última edição por Cesarcsrf em Ter Ago 17, 2010 6:27 pm, editado 1 vez(es)
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    FrIaS




    MensagemAssunto: Re: Killzone 3   Ter Ago 17, 2010 6:23 pm

    Por favor digam-me que esses veiculos e essas coisas todas voadoras sao opcionais.

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    MensagemAssunto: Re: Killzone 3   Ter Ago 17, 2010 6:26 pm

    vai ser tipo kz2, crias a sala com o que quiseres

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    iceburn91




    MensagemAssunto: Re: Killzone 3   Ter Ago 17, 2010 6:29 pm

    WOW Shocked
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    netcabo




    MensagemAssunto: Re: Killzone 3   Ter Ago 17, 2010 6:31 pm

    - Novas classes
    - Sistema de pontos
    - Mapas grandes
    - Novo animações para "assassinos"
    - Talvez faca no Multiplayer? Very Happy
    - Vi duas armas novas
    - Novas machines guns
    - Classe com Jetpack


    OMG OMG OMG, HYPEEEEE!

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    MensagemAssunto: Re: Killzone 3   Ter Ago 17, 2010 6:36 pm

    nao gastes o meu nome, isso ja tou eu farto de fazer....

    nao sei porque nao apareceu ali a minha m82, vou ter de me chatear com a GG

    essa da faca tambem fiquei com duvidas, será que vai ser tipo cod

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    MensagemAssunto: Re: Killzone 3   Ter Ago 17, 2010 8:37 pm

    OMGWTFBBW escreveu:
    nao gastes o meu nome, isso ja tou eu farto de fazer....

    nao sei porque nao apareceu ali a minha m82, vou ter de me chatear com a GG

    essa da faca tambem fiquei com duvidas, será que vai ser tipo cod



    Talvez venha com commando pro a condizer
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    MensagemAssunto: Re: Killzone 3   Ter Ago 17, 2010 10:09 pm














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    RpTr3LzE




    MensagemAssunto: Re: Killzone 3   Ter Ago 17, 2010 11:58 pm

    Aquela máquina parece a do F.E.A.R .
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    Portugal | Pk




    MensagemAssunto: Re: Killzone 3   Qua Ago 18, 2010 12:43 pm

    Na primeira e na terceira imagens dá para confirmar as facas.
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    MensagemAssunto: Re: Killzone 3   Qua Ago 18, 2010 12:44 pm

    Game Modes
    There are three game modes: Warzone, Operations, and Guerrilla Warfare. Operations is brand new.



    Key Goals
    It's all about your play style, everyone from casual to veteran can play.
    There are colossal and immersive experiences that only the PS3 can offer.
    Rewritten matchmaking system. Now easier to find friends.
    Specific rewards. There's always something to earn no matter how many times you play the same level.
    Bots are bigger and better than ever before.
    Stay with your friends going game to game. There's just three simple and straightforward to getting into each multiplayer game.
    There's now a squad priority headset channel.
    There's now a squad member HUD.
    There are special squad rewards.
    The multiplayer is designed to be immersive and story driven!


    Entirely Reworked Career System
    There asre five different careers/classes.
    There are six weapons per career.
    You can rank up and earn unlock points to select abilities and weapons.


    New Medic Class Abilities
    The Medic has been revamped. Has a protector bot that follows him around.
    The Medic special ability called 'Survive Bleed Out'. He Can respawn right where he died.


    Tactical Spawn Points
    New tactical spawn points can be claimed by Tacticians. These allow your team to spawn in better locations. Extremely useful on bigger maps and for ambushing/rushing to weapons. These can be claimed back by the other team if not held.


    Spotlight Your Character
    If you score the most points/are the most valuable team member, your multiplayer character features in the cut-scenes so everyone knows it was you.
    Explosive events now affect entire levels. EMP that kills all jet packs etc. Nerve gas that blocks off certain areas of map.



    3D/Move
    Full 3D and Move support. No compromises for multiplayer.


    Website
    Fully integrated community website.
    Track friends' news first.
    Contribute to the Killzone franchise.
    Track rewards.


    Tournaments
    Clans and tournaments are back - bigger and better than ever.
    Unranked practice games are included.


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    MensagemAssunto: Re: Killzone 3   Qua Ago 18, 2010 12:50 pm

    Espero que a Guerrilla faça mais torneios oficias, porque apenas joguei em um e era 11vs11..

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    MensagemAssunto: Re: Killzone 3   Qui Ago 19, 2010 3:46 pm




    Killzone 3's multiplayer is loaded with features new to the series, including five career paths, three times as many character levels to unlock and dynamic cut-scenes that highlight the top player's in-game efforts.


    Among the things tweaked was the matchmaking system, which was completely overhauled to dump players into games much faster, adding a new dynamic spawning system to keep you closer to friends and the
    in-game action and streamlining how easy it is to get to multiplayer from the menu.

    The team also revamped the rewards system bumping up the number of ranks a player can achieve in online play from the 15 found in Killzone 2 to 45, and adding more than 100 medals and a new round-based ribbon system.

    Bigger changes include adding two new multiplayer modes (deathmatch-like Guerrilla Warfare and story-driven Operations), and amping up the type and number of close-quarter combat kills.
    This time around Killzone 3 will have five different career paths, each with six weapon and six ability choices, and individual levelling, meaning you have to rank up in each career to unlock weapons and new
    skills. The careers are medic, marksman, infiltrator, tactician and engineer.


    Connor said that in designing the game's multiplayer levels, the team made sure to add plenty of new environments including war-torn settings, frozen tundras and areas irradiated by a nuclear blast.

    Operations plays a bit like competitive single-player campaign missions. The matches open with a high production cinematic cut-scene.
    The goals are linear, having one set of players defend the objectives while the other side attacks.
    In the match we played, our Helghast were trying to stop the ISA from taking out our installation.

    Shortly after dropping into the first match I asked Connor about Killzone 3's still noticeable float, a barely perceptible drift in the movement of the gun while aiming and firing.

    Connor said that some of the issue with that control delay was technical, but that the team figured out the issue shortly after the release of Killzone 2. They left a bit of the float in the game for Killzone 3, he said, to bring across a sense of weight and realism to the game.
    It took a few rounds to adjust, but once I did it wasn't that noticeable.

    I tried my hand at each of the character classes, testing out abilities like being able to block radar in an area around me, spotting and marking areas for attack by fellow players, building sentry guns and
    sentry robots, and moving faster
    . One of the more interesting abilities, I found, was the medic's mini-drone, a hovering bot that provides the medical class with cover fire and can even heal him at
    times.

    I also played around with some of the new, brutal melee moves: snapping one player's neck and slitting the throat of another.
    It was pretty neat to see the cutscene unfold with the named player performing the level's coup de grace.
    @Kotaku

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    MensagemAssunto: Re: Killzone 3   Qui Ago 19, 2010 7:53 pm






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