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     Killzone 3

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    MensagemAssunto: Re: Killzone 3   Ter Jul 13, 2010 5:53 pm

    Eu acho que aquela pode ser sim a tal capa ..
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    sidsidsid




    MensagemAssunto: Re: Killzone 3   Sex Jul 16, 2010 3:18 pm

    Killzone 3 developers have been talking about Killzone 2's weighty
    control scheme and the work they've being doing to improve the accuracy
    and responsiveness of the controls.








    Full details from official site:

    One of the most characteristic qualities of Killzone 2 was its control
    scheme, which underscored the weighty feel of the game's first-person
    animations. It was also Killzone 2's most divisive quality: some players
    loved the sense of realism it provided, while others believed it
    impacted the responsiveness too much.

    For Killzone 3, Guerrilla's developers are aiming to keep the unique
    sense of weight in the game while ramping up the accuracy and
    responsiveness of the controls. We talked to Game Director Mathijs de
    Jonge to get a better idea of the considerations involved with the
    redesign.

    "Our first priority when we started working on the controls for Killzone
    3 was to listen closely to Killzone 2's players - what they liked, what
    they disliked, and how they felt things could be improved," Mathijs
    says. "Accuracy and responsiveness consistently came up as the top
    issues. At the same time, a lot of players were saying they loved the
    weighty feel."

    That might sound contradictory, but one doesn't have to preclude the
    other. "For the most part, the unique sense of weight in Killzone 2
    comes directly from the first-person animations, not from the control
    scheme," Mathijs explains. "The speed of movement and the way the camera
    bobs up and down are consistent with the view of a person carrying
    around heavy equipment."


    When the team went back to the drawing board, they began by exhaustively
    analyzing every aspect of the underlying system, taking into
    consideration factors like input lag, acceleration and dead zone [the
    amount of movement on the analog stick required to produce a reaction in
    the game –Ed.] and how each affected the overall gameplay. Their
    findings were used to make improvements to the accuracy and
    responsiveness of the controls.

    The results so far have been very encouraging. "Right now it's still a
    work in progress," Mathijs says, "but we're definitely getting there.
    We’ve recalibrated the dead zone to be more responsive and significantly
    reduced the input lag, resulting in far better accuracy. Best of all,
    we've managed to retain that sense of weight that set Killzone 2 apart
    from other shooters. I can't wait for people to try it out."

    Source http://www.killzone.com/kz/news.psml

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    MensagemAssunto: Re: Killzone 3   Sab Jul 17, 2010 3:51 pm

    My my, how far we've come in terms of technology these days, even
    on consoles. Loading screens used to be standard in every game, with
    waiting 10-30 seconds to play ten more minutes before another loading
    screen was expected.

    This generation changed that. From Call of Duty's four to six
    second load for online levels to Uncharted's cutscenes where the level
    is loaded in disguise, we've seen amazing stuff and now come to expect
    it.

    Following the footsteps of its console exclusive brothers, Killzone
    3 will not have those dreaded loading screens. And I could not have
    thought it would better for another game than this one (perhaps
    Modnation Racers can get some help too). Loading screens lasted 20-30
    seconds in Killzone 2, even longer for multiplayer games. The cool 3D
    screens did distract us for a bit but often we sat there waiting for a
    turn to take on the Helghan.

    Herman Hulst, the managing director at Sony's first party studio,
    Guerilla Games, has confirmed that Killzone 3 has come a long way
    technologically and an example of that is the omission of loading
    screens.


    "We're excited what the PS3 can do for us and what we can do
    for it... (speaking of loading screens), literally everything is
    streamed now".



    This can only be good news as we can expect a more story driven
    game from cutscenes and the ability to always keep being in the action.

    .........................................................................................

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    MensagemAssunto: Re: Killzone 3   Qui Jul 29, 2010 4:12 pm



    OMZG'????????????????????????????

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    MensagemAssunto: Re: Killzone 3   Qui Jul 29, 2010 4:17 pm

    Já andam a testar... Lá para outubro deve sair para os beta testers

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    "Yo Mama so fat that if she played MW2, i would Spawn outside the map..."
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    MensagemAssunto: Re: Killzone 3   Qui Jul 29, 2010 4:52 pm

    e este cromos tem direito...........

    posso ser amigo da marle??? va lá

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    MensagemAssunto: Re: Killzone 3   Seg Ago 09, 2010 1:03 am

    Boas,

    Também tinha um contacto a jogar Killzone3. Como e que eles conseguiram? o.O
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    MensagemAssunto: Re: Killzone 3   Seg Ago 09, 2010 6:18 am

    Citação:
    O Mkings faz parte da Community Team da Sony portanto é normal que tenha acesso. Ele já anda a jogar há 3 semanas.

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    MensagemAssunto: Re: Killzone 3   Seg Ago 09, 2010 7:22 am

    é bom ter o cu quente XDD
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    MensagemAssunto: Re: Killzone 3   Seg Ago 09, 2010 1:01 pm

    http://beta.killzone.com/kz3/beta-login.html

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    MensagemAssunto: Re: Killzone 3   Seg Ago 09, 2010 1:07 pm

    AS VEzes vale apena ter cunhas!!boa
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    MensagemAssunto: Re: Killzone 3   Seg Ago 09, 2010 1:35 pm

    Ainda não dá para fazer o login, presumo que dê a partir do momento que enviem as Betas aos Beta Testers... Como temos uns 6 ou 7 beta testers no Clã... vai ser giro Smile

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    MensagemAssunto: Re: Killzone 3   Seg Ago 09, 2010 1:49 pm

    beta tester olé olé! beta tester olé olé!

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    MensagemAssunto: Re: Killzone 3   Seg Ago 09, 2010 5:09 pm

    10/08

    β

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    MensagemAssunto: Re: Killzone 3   Seg Ago 09, 2010 5:26 pm

    fuck all of you

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