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     COD4

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    sidsidsid




    MensagemAssunto: COD4   Qui Ago 20, 2009 3:18 am



    The smoke looks pretty, I suppose. What's with the... you know, everything else?




    http://media.wii.ign.com/media/902/902591/imgs_1.html



    Greatest helicopter ever.

    Might as well post the rest





    ust for comparison sake:

    Call of Duty 2 Xbox 1



    Call of Duty 2 Cube


    For Comparison:

    Medal of Honor: Heroes 2:



    Call of Duty 4: DS



    It does. The actual geometry is more complex in the Wii version but the
    textures and aliasing are much much better on COD 2 on the GC. It's
    unfortunate that just trying to strip down an HD game without redoing a
    lot of work results in that.

    http://cube.ign.com/dor/objects/7343...033016628.html

    I mean look at the difference




    2006


    2008


    2009

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    sidsidsid




    MensagemAssunto: Re: COD4   Qui Ago 20, 2009 3:22 am

    cod4 low settings. wii developer wasnt even trying... it looks horrible.




    Call of Duty 3 (pics below) which was a launch Wii title looked better
    then this and and that was a rushed game that had it's own fair share
    of criticism. This is clearly a case of a system being asked to do too
    much and what you end up with is this garbage. It's like when I
    intalled Crysis on one of my older computers. I had to put every
    setting on low, lower the resolution, and the frame-rate was still
    choppy. On the other hand, that computer was able to run Far Cry on
    high settings at a smooth frame-rate at the monitor's native
    resolution. On that computer Far Cry looked WAY better. This is why I
    think PS3/360 to Wii ports are almost destined to look ugly.




    Killzone | PlayStation 2 | 2004
    (Worst looking screen I could find.)

    Far Cry Vengeance | Wii | 2006

    Quantum of Solace | Wii | 2008

    Call of Duty: Modern Warfare | Wii | 2009




    I'd actually wager that you're wrong. I've seen Far Cry on the Wii and
    it is an absolute travesty in motion. The framerate is garbage (very
    VERY low) and the visuals are extremely poor. If MW on the Wii even
    moves at a solid 30 fps (hopefully 60) it will look better.

    That FC shot is one of the best looking things I've seen from that game. It looks much worse than that.





    This is 99'

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    MensagemAssunto: Re: COD4   Qui Ago 20, 2009 3:25 am

    Except they weren't. Hardly anyone outside Nintendo, Capcom and Factor
    5 got anything reasonable out of the Cube. Most titles were based
    around the vastly inferior PS2.

    We're seeing the same with the Wii, with most developers sill relying
    on their PS2 level technology, and not seeing the worth in investing in
    learning the Wii's unique architecture. Though, fwiw getting stuff like
    normal mapping running on the Wii is hardly a monumental uptaking, just
    look at this homebrew coder that has normal mapped the original Quake
    in a few spare weekends:



    http://forum.beyond3d.com/showthread.php?t=54480










    pc screenshot.

    I can't find any good screen shot, but Virtua Fighter 3 came out in 1997.

    Edit - This is the best I can find, and yes, I know it's the DC version, but they're very close visually.


    I'll have to disagree with people who think it looks great. Sure it's acceptable for the Wii but it simply does not look good.

    Wii


    360/PS3


    Wow. Is Infinity Ward doing this or did they farm it out?





    Treyarch is porting it.

    I mean, still though.

    Call of Duty 2: Big Red One (Treyarch, PS2/GC/Xbox, 2005)


    Call of Duty 4: Modern Warfare (Treyarch, Wii, 2009)


    What the fuck.

    I guess some of the details aren't known yet, so here you have the highlights from my report:




    Quote:



    - gamescom version is “almost beta”
    - nothing taken down from the original version, everything included:
    every multiplayer map, every multi mode, all the original IA in single
    mode, all campaign mode from PS360
    - DLC not included. Neither Wii Speak/Motionplus.
    - Keep evolving Treyarch’s engine is one of the port’s reasons. Graphic
    improvements in some textures resolution, general performance, new
    particle effects. (It looks pretty similar to WaW to me ATM). 30 fps.
    - WaW connections numbers on Wii over any expectation, complete surprise and one of the reasons for this game/multi
    - online improvements: now up to 10 players, host migration and possibility to invite connected friends
    - team is similar to WaW’s: from 25 to 30 people
    - IW’s role: giving engine code last year, MW code now and some supervision
    - control: everything is configurable, ala Conduit. Smoother and
    better. All parameters, new scope setting. Up to 6 presets: from
    “greenhorn” to “insane”
    - squad mate mode is back. Zapper also compatible with single player
    - CG/VA/sound effects/ OST from PS360.
    - no camera allowed, more stuff soon.






    That's what I got. I kinda liked it, because it's like WaW with better controls.

    "When you see the graphics , you wirru say wow."





    I said wow.

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    MensagemAssunto: Re: COD4   Qui Ago 20, 2009 3:28 am

    I don't know why everyone's complaining, this looks almost as good as Doom 3!

    ...running on a Voodoo 2.


    http://www.firingsquad.com/media/gallery_index.asp/244






    Quote:



    Keep
    evolving Treyarch’s engine is one of the port’s reasons. Graphic
    improvements in some textures resolution, general performance, new
    particle effects. (It looks pretty similar to WaW to me ATM). 30 fps.





    Ha ha, really? It looks this bad and their STILL only aiming for 60 fps?!?!

    Still, I think the game will appear less putrid once actual first
    person shots surface. You're viewing the models from angles that won't
    be possible in game. I'm sure they are banking on that. Maybe it will
    be like those god awful Silent Hill Homecoming shots which used
    unfinished textures?

    The game didn't look anywhere near this awful...



    Also, here's some CoD World at War Wii shots showing close-ups of the
    characters. Look at the neck area of that first shot!! Very similar,
    huh?




    Also, early shots of WaW on the Wii...
















    #523













    Originally Posted by SmokyDave:





    Why doesn't someone post the Xbox version of Black and just finish this nonsense?




    A few quick pics I captured.















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    MensagemAssunto: Re: COD4   Qui Set 03, 2009 1:13 am

    De momento os jogadores apenas podem ver algumas imagens de Call of Duty: Modern Warfare na Wii para opinarem mas o produtor revela que os gráficos estão "espantosos".

    De momento não existem vídeos e a opinião geral sobre as primeiras imagens não foi a mais favorável mas Daniel Suarez, produtor executivo, diz mesmo que os gráficos são espantosos.

    "Bem, muitas coisas foram feitas em termos de fidelidade visual. Optimizamos o motor para tirar maior performance dele. Qualidade de texturas melhorada por isso os visuais são mesmo mesmo espantosos na Wii e tem um aspecto fantástico."

    Vamos aguardar para saber se todo o entusiasmo de Suarez tem fundamento.

    FONTE
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