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     FINAL FANTASY® CRYSTAL CHRONICLES®: My Life as a Darklord™

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    sidsidsid




    MensagemAssunto: FINAL FANTASY® CRYSTAL CHRONICLES®: My Life as a Darklord™   Ter Jul 21, 2009 5:24 pm

    Here's your chance to try out life as a Darklord!

    As a launch title for the WiiWare service in all regions, the long-titled Final Fantasy Crystal Chronicles: My Life as a King
    was highly anticipated by fans of the famous series and city-building
    enthusiasts alike. Having received positive critical acclaim from the
    gaming world, which appeared to enjoy the new direction the series
    undertook, it was inevitable that Square Enix would release a sequel.
    But does this follow-up, aptly named My Life as a Darklord, build on
    the success of the former title and provide an original experience or
    is this sequel overkill?


    First and foremost, My Life as a Darklord is nothing like its
    precursor, despite being a so-called sequel. Those who have played My
    Life as a King will know that in the game the player takes the role of
    King Leo who is entrusted with restoring his father’s barren kingdom
    using a special power that originates from a large crystal. The
    gameplay in the title mainly consisted of sending adventurers out to
    the real world to accomplish particular tasks, as well as constructing
    the various buildings and businesses that make up the land. The setup
    in My Life as a Darklord couldn’t be more different.
    Taking the role of the cute (but obviously evil) Mira, the daughter
    of My Life as a King’s antagonist, you are tasked with defending the
    tower in which she lives from ‘adventurers’ – the good guys. This
    assignment is carried out by building the tower upwards through adding
    individual floors, which Mira’s monster buddies (told you she was evil)
    are then placed onto. Action takes place within the same tower, the
    main formula for every stage being to lay down a floor and position
    your chosen monsters on it. From here, you can only watch as your loyal
    minions scrap with the ‘do-gooders’ whose mission is solely to reach
    the tower’s summit and destroy the crystal atop it. The enemies
    themselves stroll into the area from the right side of the screen
    either in groups or alone; however there’s always a set number for each
    stage, and although only one adventurer is allowed on each floor,
    things can get overwhelming quickly. After some short turn-based
    battling, your enemy’s counter indicates that he is to move on to the
    next floor, and the process repeats itself. Overall the game boasts an
    extremely deep system that rewards strategic thinking and punishes
    lacklustre planning on the player’s part.


    As is typical of Square’s main RPG series, individual
    attributes/skills play a huge part in My Life as a Darklord. Placing a
    floor isn’t just a matter of accessing the menu and choosing one –
    you’ll have to consider the type of enemy that your own monsters will
    be facing on it. There are four different types of floor: Offensive,
    Defensive, Support and Special. Over the course of the game you’ll
    acquire a variety of floors that you can place on your tower, with each
    having its own attributes that you must take into account. For example,
    the game denotes that magic units are strong against melee units, so if
    you see a Gladiator on his way up the tower then you’ll try to seek out
    a floor that counters his melee ability. This is the same for the
    monsters you have at your disposal. They are divided into five
    categories – melee ranged, magic, generic and healer – with each
    category having its own strengths and weaknesses against other units.
    This is obviously a tried-and-tested formula that many gamers are
    familiar with today, but My Life as a Darklord manages to add an
    additional level of depth to proceedings that really goes down well.
    The stages in which the action takes place are accessed from a handy
    overworld map, with the next stage within a chapter being opened after
    the previous one has been cleared. This map is also the screen in which
    you accomplish all of your behind-the-scene duties: namely upgrading
    your monsters and expanding the maximum number of floors that your
    tower can hold. The former simply involves advancing the level of the
    troops while the latter does exactly what it says on the tin. However,
    both of these procedures come with a price as you must spend Karma
    anytime you want to carry them out. Karma is given to the player at the
    completion of a stage – you even get Karma if you fail a level (albeit
    not as much as if you succeeded in defending your tower) and in many
    cases you’re rewarded for completing a stage.


    All of these gameplay features mean that My Life as a Darklord
    excels through its tremendous level of depth, ensuring that even the
    most experienced of strategy fans have plenty to think about. Really,
    there’s pretty much no letup from when you start a stage to when you
    complete it. There are more things to consider during the main gameplay
    too, of course. Although the actual levelling-up process, that costs
    Karma, takes place in the overworld map, you must apply this new level
    during the game using Negative Points, adding yet another job for you
    to carry out. In addition to this, special items can be made use of
    after being given as rewards from other stages, with their purposes
    ranging from attacking your enemies on each floor to simply adding to
    your Negative Points at the start of every battle.
    If you’re going into the game expecting the inclusion of various
    funky, radical (or whatever they’re calling it these days) Wii remote
    gestures you’ll definitely be disappointed. Surprisingly, My Life as a
    Darklord doesn’t even utilise the controller’s IR-pointing capabilities
    and instead asks the player to hold the remote on its side. As you’d
    expect then, the d-pad navigates the many menus throughout the game,
    with the remote’s ‘2’ button being employed to select options. Aside
    from these functions, you can also open up a very useful guide during
    any stage that reminds you of the effectiveness of particular monster
    types on your enemies, among other useful info. Additionally, you can
    also zoom-in slightly on an individual floor to have a closer gander at
    the detailed sprites and pleasant floor design. Whilst the control
    system undoubtedly functions as it should, we can’t help but feel that
    a more involving experience could have been achieved if the developer
    had decided to take advantage of the Wii remote’s unique capabilities.


    My Life as a Darklord contains the usual high-production values that
    you’d expect from a Square Enix game. Although the action takes place
    in an identical tower for every single stage, all of the sprites – both
    monsters and adventurers – are presented in the same style as you’re
    accustomed to within the Final Fantasy series. The background also
    changes slightly as battles rage on, but apart from that there’s little
    to discuss in the visual department. In the audio side of things the
    game excels with the usual upbeat tunes dominating the proceedings –
    really the norm for Final Fantasy titles. If we have one complaint
    about the presentation it’s Mira itself: her role during gameplay is
    little more than a small corner on the side of the screen in which she
    shouts random dribble that can become infuriating quickly.
    As a Square Enix downloadable title, many will be aware that already
    My Life as a Darklord features a plethora of DLC. This extra content
    amounts to a grand total of 5700 Nintendo Points, but to be perfectly
    honest unless you’re a Final Fantasy veteran in need of nostalgia most
    of the game’s DLC isn’t worth the money. Nearly all individual
    downloads simply make the game easier by offering Negative Point-boosts
    at the beginning of battle or give you a set of items. However, there
    are two extra stages that can be purchased if you’re desperately in
    need of more levels to play (note that the former stage can only be
    played after the completion of the game’s third chapter and the latter
    after all chapters are finished).
    Conclusion


    One word sums up the gameplay in the latest Final Fantasy spin-off for WiiWare - deep.
    There’s absolutely no way you’ll be disappointed with the sheer number
    of things to consider throughout the game. If you are, at least you
    should be satisfied by the large number of individual stages and
    polished presentation in My Life as a Darklord. Although the game is
    extremely addictive and represents great value for money (the less said
    about the generally-unnecessary DLC the better), the same general
    formula does exist for every level, so repetition may be an issue for
    those not captivated by the genre, and more intuitive controls could
    have easily been implemented. Nevertheless, we’re more than confident
    that you won’t regret giving WiiWare’s latest strategy title a spin.





    8/10


    http://wiiware.nintendolife.com/games/wiiware/final_fantasy_crystal_chronicles_my_life_as_a_darklord

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