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 Killzone 3

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RpTr3LzE




MensagemAssunto: Re: Killzone 3   Ter Jul 13, 2010 5:53 pm

Eu acho que aquela pode ser sim a tal capa ..

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SIDSIDSID




MensagemAssunto: Re: Killzone 3   Sex Jul 16, 2010 3:18 pm

Killzone 3 developers have been talking about Killzone 2's weighty
control scheme and the work they've being doing to improve the accuracy
and responsiveness of the controls.








Full details from official site:

One of the most characteristic qualities of Killzone 2 was its control
scheme, which underscored the weighty feel of the game's first-person
animations. It was also Killzone 2's most divisive quality: some players
loved the sense of realism it provided, while others believed it
impacted the responsiveness too much.

For Killzone 3, Guerrilla's developers are aiming to keep the unique
sense of weight in the game while ramping up the accuracy and
responsiveness of the controls. We talked to Game Director Mathijs de
Jonge to get a better idea of the considerations involved with the
redesign.

"Our first priority when we started working on the controls for Killzone
3 was to listen closely to Killzone 2's players - what they liked, what
they disliked, and how they felt things could be improved," Mathijs
says. "Accuracy and responsiveness consistently came up as the top
issues. At the same time, a lot of players were saying they loved the
weighty feel."

That might sound contradictory, but one doesn't have to preclude the
other. "For the most part, the unique sense of weight in Killzone 2
comes directly from the first-person animations, not from the control
scheme," Mathijs explains. "The speed of movement and the way the camera
bobs up and down are consistent with the view of a person carrying
around heavy equipment."


When the team went back to the drawing board, they began by exhaustively
analyzing every aspect of the underlying system, taking into
consideration factors like input lag, acceleration and dead zone [the
amount of movement on the analog stick required to produce a reaction in
the game –Ed.] and how each affected the overall gameplay. Their
findings were used to make improvements to the accuracy and
responsiveness of the controls.

The results so far have been very encouraging. "Right now it's still a
work in progress," Mathijs says, "but we're definitely getting there.
We’ve recalibrated the dead zone to be more responsive and significantly
reduced the input lag, resulting in far better accuracy. Best of all,
we've managed to retain that sense of weight that set Killzone 2 apart
from other shooters. I can't wait for people to try it out."

Source http://www.killzone.com/kz/news.psml

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Cesarcsrf




MensagemAssunto: Re: Killzone 3   Sab Jul 17, 2010 3:51 pm

My my, how far we've come in terms of technology these days, even
on consoles. Loading screens used to be standard in every game, with
waiting 10-30 seconds to play ten more minutes before another loading
screen was expected.

This generation changed that. From Call of Duty's four to six
second load for online levels to Uncharted's cutscenes where the level
is loaded in disguise, we've seen amazing stuff and now come to expect
it.

Following the footsteps of its console exclusive brothers, Killzone
3 will not have those dreaded loading screens. And I could not have
thought it would better for another game than this one (perhaps
Modnation Racers can get some help too). Loading screens lasted 20-30
seconds in Killzone 2, even longer for multiplayer games. The cool 3D
screens did distract us for a bit but often we sat there waiting for a
turn to take on the Helghan.

Herman Hulst, the managing director at Sony's first party studio,
Guerilla Games, has confirmed that Killzone 3 has come a long way
technologically and an example of that is the omission of loading
screens.


"We're excited what the PS3 can do for us and what we can do
for it... (speaking of loading screens), literally everything is
streamed now".



This can only be good news as we can expect a more story driven
game from cutscenes and the ability to always keep being in the action.

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Almeida_7




MensagemAssunto: Re: Killzone 3   Qui Jul 29, 2010 4:12 pm



OMZG'????????????????????????????

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Jeremias25




MensagemAssunto: Re: Killzone 3   Qui Jul 29, 2010 4:17 pm

Já andam a testar... Lá para outubro deve sair para os beta testers

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OMGWTFBBW




MensagemAssunto: Re: Killzone 3   Qui Jul 29, 2010 4:52 pm

e este cromos tem direito...........

posso ser amigo da marle??? va lá

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T0xiiK




MensagemAssunto: Re: Killzone 3   Seg Ago 09, 2010 1:03 am

Boas,

Também tinha um contacto a jogar Killzone3. Como e que eles conseguiram? o.O

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T0xiiK




MensagemAssunto: Re: Killzone 3   Seg Ago 09, 2010 6:18 am

Citação:
O Mkings faz parte da Community Team da Sony portanto é normal que tenha acesso. Ele já anda a jogar há 3 semanas.


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iceburn91




MensagemAssunto: Re: Killzone 3   Seg Ago 09, 2010 7:22 am

é bom ter o cu quente XDD

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Meus trabalhos:
http://www.behance.net/iceburn

"What is obvious to experienced designers is not necessarily obvious to the inexperienced. Unfortunately, it is easy to find "wannabe" designers who have an idea and think they have a "golden egg" that will be a blockbuster game. One reason why this attitude exists is that they don't listen to playtesters, or that their only playtesters are family members who are too nice to say that the game needs changes."
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Jeremias25




MensagemAssunto: Re: Killzone 3   Seg Ago 09, 2010 1:01 pm


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MeireLjoao2015




MensagemAssunto: Re: Killzone 3   Seg Ago 09, 2010 1:07 pm

AS VEzes vale apena ter cunhas!!boa
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Jeremias25




MensagemAssunto: Re: Killzone 3   Seg Ago 09, 2010 1:35 pm

Ainda não dá para fazer o login, presumo que dê a partir do momento que enviem as Betas aos Beta Testers... Como temos uns 6 ou 7 beta testers no Clã... vai ser giro Smile

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Lordfc




MensagemAssunto: Re: Killzone 3   Seg Ago 09, 2010 1:49 pm

beta tester olé olé! beta tester olé olé!
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Cesarcsrf




MensagemAssunto: Re: Killzone 3   Seg Ago 09, 2010 5:09 pm

10/08

β

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Almeida_7




MensagemAssunto: Re: Killzone 3   Seg Ago 09, 2010 5:26 pm

fuck all of you

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